Phase 1: Core Engine & Player
- Setup Project StructureCompleted
- Implement Player Movement & Controls (WASD + Mouse)Completed
- Create Basic World (Ground & Sky)Completed
Phase 2: Survival Systems
- Implement Hunger & Thirst UI/HUDCompleted
- Add Consumable Items (Water, Food)Completed
Phase 3: Crafting & Inventory
- Implement Basic Inventory SystemIn Progress
- Implement Logic-Based Crafting for Spear & Water FilterPending
Phase 4: Environment & Interaction
- Build 'The Ruins Belt' with Simple GeometryPending
- Add Scavengeable Resource NodesPending
Phase 5: Combat & AI
- Implement Basic Combat (Spear Attack)Pending
- Create AI for Rats & Feral DogsPending